The PCs find the woods chalk-full of fey creatures. Some are benign, if vain and tricksy, and most probably the servants of Queen Titania of the Seelie Court. The more vicious creatures are more likely the subjects of the Queen of Air and Darkness and her Unseelie Court.
Aurélien and Krisilla are robbed by a gremlin. When they give chase, they’re ambushed in a small clearing as gremlins come pouring out of burrows beneath three trees. After dispatching the nuisances, a dryad emerges from the largest tree and offers her thanks. The trees’ roots push up the treasure collected by the gremlins and she tells the PCs what she knows of the Werequeen.
Later, the PCs come across a maiden with Elvyn features and other-worldly beauty. She does not speak, but she beckons Aurélien into the woods and motions for Krisilla to stay behind. When they are alone, the woman reveals herself as a hag and attacks Aurélien. Krisilla hears the struggle and gives chase into the woods. The PCs defeat the hag who has little useful information when questioned.
The PCs hear hooves and are accidentally caught spying in a tribe of centaurs. Realizing that the two mean them no harm, the centaurs leave them in peace.
Coming upon a large fen, Krisilla spots a light ahead in the distance. They dismount to pursue, and lose themselves in the fen, just barely making it back by nightfall.
During the night, Krisilla sleeps deeply and has a dream in which she fights an evil version of herself. She loses the battle and wakes in a cold sweat to find Aurélien gone.
While Krisilla slept, Aurélien heard whispered arguing on the outskirts of their camp. The voices claimed to be wererats sent to investigate the human and elf said to be searching for the werefolk in the woods. Understanding that the elf was the one who helped their friend Matteo Widdershins to escape from jail, they offered to escort him to their queen if he would submit to a blindfold and rope bonds. Knowing that Krisilla would never agree to such measures, Aurélien decides to set out alone.
He is taken to what feels like a wooden platform that glides along the reeds. Raised voices reach his ears shortly before the strange vessel comes to a halt, and he is led into a throng of furry arms. Two figures, one on either side, lead him through the crowd, moving in perfect synchronicity. The Blind Man’s Bluff ends when these figures remove the blindfold, revealing a pair of burly human identical twins. These are Wolfram andWolfric Ebonmaw, guards of the queen and leaders of the Werewolves.
The queen sits on a rustic throne of polished wood at the head of a clearing. The camp contains smaller tents clustered around four or five larger tents, one for each tribe of werefolk. Queen Ursula explains her intentions with the Misery and her demands of the Commynwealth, which include:
- An independent homeland for the Werefolk
- Free and unmolested passage for any Were from anywhere in the Commynwealth to the homeland
Privately, she also offers the head of the Were who masterminded the plaguemites, a mage of mysterious origin named Jaqyl. Ursula noted his glee in infecting the land, a task she considered to be a necessary evil and not a source of entertainment. She gives the PCs one month to return with an answer from Queen Jocelyn Drake before she orders the Horsemen to ride once more.
Aurélien stays in Ursula’s court for a few days, drinking Elvyn Absinthe with the Wereboards, socializing with the Werecats and Wererats, and even dueling a lone wolf outcast who is defeated rather quickly. He meets the two who led him to the court, Belle Silver and Peter Quince. After a few days, the werefolk lead him back to Krisilla and they make for Watyrdoun.