Weir-with-Awl

Day 158-161
The Fey of Flourentia

The PCs find the woods chalk-full of fey creatures. Some are benign, if vain and tricksy, and most probably the servants of Queen Titania of the Seelie Court. The more vicious creatures are more likely the subjects of the Queen of Air and Darkness and her Unseelie Court.

Aurélien and Krisilla are robbed by a gremlin. When they give chase, they’re ambushed in a small clearing as gremlins come pouring out of burrows beneath three trees. After dispatching the nuisances, a dryad emerges from the largest tree and offers her thanks. The trees’ roots push up the treasure collected by the gremlins and she tells the PCs what she knows of the Werequeen.

Later, the PCs come across a maiden with Elvyn features and other-worldly beauty. She does not speak, but she beckons Aurélien into the woods and motions for Krisilla to stay behind. When they are alone, the woman reveals herself as a hag and attacks Aurélien. Krisilla hears the struggle and gives chase into the woods. The PCs defeat the hag who has little useful information when questioned.

The PCs hear hooves and are accidentally caught spying in a tribe of centaurs. Realizing that the two mean them no harm, the centaurs leave them in peace.

Coming upon a large fen, Krisilla spots a light ahead in the distance. They dismount to pursue, and lose themselves in the fen, just barely making it back by nightfall.

During the night, Krisilla sleeps deeply and has a dream in which she fights an evil version of herself. She loses the battle and wakes in a cold sweat to find Aurélien gone.

While Krisilla slept, Aurélien heard whispered arguing on the outskirts of their camp. The voices claimed to be wererats sent to investigate the human and elf said to be searching for the werefolk in the woods. Understanding that the elf was the one who helped their friend Matteo Widdershins to escape from jail, they offered to escort him to their queen if he would submit to a blindfold and rope bonds. Knowing that Krisilla would never agree to such measures, Aurélien decides to set out alone.

He is taken to what feels like a wooden platform that glides along the reeds. Raised voices reach his ears shortly before the strange vessel comes to a halt, and he is led into a throng of furry arms. Two figures, one on either side, lead him through the crowd, moving in perfect synchronicity. The Blind Man’s Bluff ends when these figures remove the blindfold, revealing a pair of burly human identical twins. These are Wolfram andWolfric Ebonmaw, guards of the queen and leaders of the Werewolves.

The queen sits on a rustic throne of polished wood at the head of a clearing. The camp contains smaller tents clustered around four or five larger tents, one for each tribe of werefolk. Queen Ursula explains her intentions with the Misery and her demands of the Commynwealth, which include:

  • An independent homeland for the Werefolk
  • Free and unmolested passage for any Were from anywhere in the Commynwealth to the homeland

Privately, she also offers the head of the Were who masterminded the plaguemites, a mage of mysterious origin named Jaqyl. Ursula noted his glee in infecting the land, a task she considered to be a necessary evil and not a source of entertainment. She gives the PCs one month to return with an answer from Queen Jocelyn Drake before she orders the Horsemen to ride once more.

Aurélien stays in Ursula’s court for a few days, drinking Elvyn Absinthe with the Wereboards, socializing with the Werecats and Wererats, and even dueling a lone wolf outcast who is defeated rather quickly. He meets the two who led him to the court, Belle Silver and Peter Quince. After a few days, the werefolk lead him back to Krisilla and they make for Watyrdoun.

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Day 142-157
Cold Turkey

The PCs arrive in Kataña, the capitol city of Flourentia. Aurélien takes some time to open a magic shop in town and to gather information on the fey. Krisilla takes fifteen days to shake her Dust addiction.

The players set out into the woods planning to search out the Court of the Werequeen. The first people that they meet are two Knights of the Eclypse investigating the rumors of lycanthrope involvement in the Misery. The PCs challenge them to a friendly duel, defeating the younger one but succumbing to the skill of the elder veteran.

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Day 121-141
Exorcism in Polony

The PCs begin their journey to Flourentia. En route, they pass through Polony and notice smoke rising from a clearing next to a hamlet.

The clearing contains a great tree filled with ravens. Close to the tree is a smoldering pile of ash, about the size of a truck. The hamlet is full of six or seven families led by one village elder, a man who does most of the talking. There is also an old widow who cannot speak. Most of the villagers seem frightened, and the elder explains that his daughter was raped by a Rapsyl boy while his parents watched. Unwilling to wait for their lord’s men to investigate and risk losing the culprits, the villagers put the family to death by hanging in the tree and burned their covered wagon to the ground. Now the evil spirits of the family haunt the hamlet and the villagers are afraid to seek aid from the state since they broke the law by seeking vigilante justice. The PCs offer to help and pass around Krisilla’s bottle of Pixieclovyr wine which has a euphoric effect on one and all. The villagers barely notice when the ravens, angered by the revelry, attack the village and force all indoors.

The PCs stay sober and head back to the clearing. When Aurélien sprays the ash with water, a fire elemental bursts forth and the ravens caw maniacally. After the elemental starts once more to slumber and smolder in his ash bed, the PCs head back to the village where they find themselves unmolested by the ravens. By a stroke of luck, they manage to discover that the girl was not raped by the Rapsyl boy, but gang-raped by the men from the village who got drunk on the Rapsyl merchant’s wine. The men conspired to blame the travelers, killing the whole family, and now the spirits will not let them rest.

The PCs became furious, especially Krisilla. Together they killed every adult male in the village before their families’ terrified eyes and took their leave.

On the way, Krisilla finds along the side of the road a strange talking turtle named Jasper whose shell is marked by a strange rune. Later on, they come across a Rapsyl soothsayer who thanks them both on behalf of the spirits.

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Day 121
Accolades from the Archmage

After spending the day running errands, the PCs go to a room in the library where the ceremony is to take place. First, Florian runs through the PCs new contract which is agreeable to both Aurélien and Krisilla.

In attendance are Deans Drucilla and Elebor Halimion, Dean Aramil Oulu, Florian, Grandmatryn Claudia West, and Archmage Percival Praxis. The archmage makes a strange first impression with his otherworldly appearance and manners. He explains that the queen was invited to sup with the ambassador from the Holy Sea and could not refuse without drawing attention to the Marshalls. The archmage oversees the short ceremony, including the colée-style accolade in which he backhands the PCs with a gauntleted hand.

In commemoration of their service, the PCs are given:

After the ceremony, Florian and the Halimions explain that the PCs can no longer stay in College lodgings since they will no longer be employed by the Arcane Library. The Halimions offer the PCs their gatehouse until the PCs can make other arrangements. The couple dispatches servants to have their belongings moved from the dormitories.

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Day 120
"Waker"

News of the cure spreads throughout the Commynwealth as Aurélien is made famous for his efforts.

Florian explains to the PCs that they will no longer be working for the library and the Mages College. Instead, they will be Marshalls working for the Crown. The “Court of Marshalls” is a secret organization funded by the Council to bolster the nation’s defenses. This angered many councilors who were suspicious of such large sums of money being spent without oversight.

Florian also explains that the PCs will not know who all of the other Marshalls are. There will be a small induction ceremony on the morrow and the queen and the archmage are expected to be in attendance.

During some free time, Krisilla and her fight club fought some dwarves and kicked some ass. Krisilla earned the undying respect and loyalty of her club-mates by fighting through the pain of recovery.

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Day 118-119
A Miserable Plague

Aurélien wakes up and finds Krisilla pacing around her room in a frenzied, rabid state. When he runs to get help, he finds that many in the city are exhibiting the same symptoms before succumbing to catatonia. When he returns to her room, she too is unconscious.

The city is in a panic and most people are off of the streets. Florian informs Aurélien that the plague is affecting five other cities throughout the Commynwealth. No one seems to know the cause, but the disease is so potent that even the fleas on its victims’ bodies are said to die from the infection. There are few fatalities but half of the nation is at a terrified standstill. The people of the realm have named the plague “The Misery”.

Florian rushes throughout the city searching for answers. The only ones on the street appear to be clerics burning sage and corpses in the streets and poorfolk looting the bodies and houses of the dead. On his way to see his friend Ephraim Cartyr, he spies a gnome shimmying into a boarded-up building. Sneaking in through the chimney, he finds the place covered in refuse and infested by rats. When investigating the second floor, he finds one of the rats staring at him curiously, and manages to wrestle it into submission whereupon it takes its hybrid form.

The building, turns out, is the home of the wererat Matteo Widdershins (though he would not learn his name until much later). The two quickly realize that they mean each other no harm and begin to speak of the Misery. Matteo seems beset by violent fits of scratching, and intimates that he may be able to pass along the cure for the plague if Aurélien can get him a tonic to stop his itching without killing his fleas.

Aurélien goes to Minnigan’s Emporium and asks Mihaul if she has anything that fits the bill. The gnomess tells him she may have some botch potions that would work in the “Oops Paint” room in one of the conical towers. Florian finds what he needs and the Minnigans let him have it free of charge.

Xherdan bar Granit joins Aurélien for the handoff, which takes place at the Burrows in Wetwall, a neighborhood in the Gnome District. Matteo emerges from the burrows in his rat form with a small scroll tied to his back which he trades Aurélien for the tonic before disappearing back into the abandoned tunnels. The parchment reads PENNYROYAL AND DUST.

Aurélien receives some Dust free of charge from Ephraim, who expects a favor in return one day. Xherdan assists Aurélien in making an infusion for Krisilla, who wakes up shortly after swallowing. The men quickly evacuate the room as Krisilla defecates and bleeds all over the floor, screaming in an inebriated rage.

Aurélien takes knowledge of the cure to Grandmatryn Claudia West who dispatches her clerics to spread the word. She presses Aurélien to give up his source, knowing that it could lead back to the cause of the disease. When he finally gives in, the Grandmatryn sends her inquisitors to Matteo’s home in Highmarket and takes him into custody. The Dauphin is very impressed with Aurélien’s bravery in facing the plague to save his friend, and even seems to respect his loyalty to the wererat.

Aurélien meets with the wererat in his prison cell. Matteo explains that the plague was magically manufactured by order of his Lady, the Werequeen, who hides in the woods of Flourentia under the protection of the Seelie Court. When Aurélien tells him that his life is in danger in the Commynwealth’s custody, he assumes rat form and slips out of his cell while Aurélien makes a casual exit.

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Day 117
A Rash of Murders

The players arrive back in Watyrdoun and make their report to Florian who is unsurprised. It seems as though six other patryns and matryns they had been working with throughout the Commynwealth were all murdered on the same day, their Genealogies stolen. No authorities seem to have any leads, and the analysis of Patryn Moriarty’s blood yields no useful results.

Florian tells the PCs to lay low for a few days and wait for further instructions.

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Day 107
He Went That Way!

The PCs wait in Madame Cormorant’s, a bordello in Havynhallow, expecting to meet a Patryn Heathclyff Moriarty to collect information for the library. Krisilla waits in a room disguised as a prostitute while Aurélien keeps watch from the Voyeurs Room via secret eyeholes in a wall painting.

The PCs hear cries in the lobby and Aurélien rushes out to investigate. A man lies dead in the doorway, murdered by a well-dressed client of the brothel who escaped on foot. The PCs give chase and manage to catch up to him on Pilgrims Way, but lose him in the crowd. Aurélien is able to mark his athletic style, but not to identify it.

The PCs return to the scene of the crime where they meet Sir Otis Deerhart, captain in the Knights of the Brass. He appreciates their report of the culprit, and agrees to allow them to investigate under the assumption that they are working on behalf of the Patryn’s family.

The fatal wound was a deep puncture to the heart, as if by a dagger, with two shallower impressions on either side. The book they were to collect is is gone, but the PCs manage to get a blood sample sent to the college for further study.

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Day 6-106
The First Downtime

The PCs spend two months collecting texts from secret contacts throughout the Commynwealth. The books include various old histories, spellbooks, errata, books of legends, maps of the Underawl and coastal caves, charts of islands and currents, taxonomies of dire animals, and (of course) genealogies.

During their travels, they mostly visit Havynhallow and Fairport, but also the Elkwood, Senika, and Potash.

The PCs each earn:

  • 50 gold wages
  • 100 gold bonus
  • 26 gold in loot
  • 30 days of downtime

With this downtime, Aurélien continues his magical training and networks in the College. Krisilla begins to organize a fight club in Watyrdoun, hoping to grow the venture over time.

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Day 5
The Pieces are Moving

The PCs return to the library to find Florian waiting with the contract. After Krisilla negotiates the contract length from five months to two months, both PCs sign. They detected no magical effect in the document.

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